Monday, December 31, 2007

Motor transport


Just finished these 2 Landrovers. I was inspired to get them after viewing a DVD on the SAS that had 2 landrovers driving over a course and suddenly opening up on a target with front and back GMP's. Shades of David Stirling! Unfortunately I have never read an account of that happening in reality. Although landrovers were used to transport SAS on an external op into Zambia.
These 2 are painted in standard Rhodesian colors. The GMPs are Lib figures weapons. The tire on the hood is left over from the Panhard 90. Both are Liberation miniatures. I am hoping the longer wheel base landrover comes back in stock as well as the bedford trucks. I need to order some crew to go with these vehicles still. They will be useful for a convoy scenario or external raids.

Saturday, December 1, 2007

August game




The game was a generic fire force action. I had thought I lost these pictures. I can't remember when the game was except the end of august. the usual suspects where involved. Myself and the long suffering Chris. Rules were Chris's play test modern rules.
G cars unload the RLI off board and the 3 stop groups advance toward the middle. The green chits represent suspected guerrilla locations. Once a site is spotted a dice role on a table lets both sides know what is there. Although it could also be caches of weapons or booby traps. The guerrilla player picks the locations of the chits and not the locations of the individual forces. this helps to keep both sides on their toes and helps to lessen the omnipotence of the guerrillas.
This group(2nd picture) ended up being in a fire fight with 1 of the stops and being force to retreat after most of the squad was wiped out. they retreated to the large clump of elephant grass which had a chit. rolling on the table the single survivor ran into a Lion definitely not his day. after a hand to hand combat the lion was the winner and this group was hors de combat.

high water mark





The K car continues to circle known enemy positions . The 20mm cannon proves to be deadly wiping out concentrations of enemy forces. This is proving to be a model game for a successful fire force attack ...but things are about to change.

bravery medal




The alouette is shot down. The Door gunner survives the crash and a rescue team advances toward the helicopter behind the hill on the left side of the picture. An alert sentry hears movement, throws a grenade taking out 2 of the fire team. goes berserk, charges and takes out the other 2! continuing his berserk status he advances and wipes out the door gunner all under a hail of fire form the other Rhodesian positions!



Provost Strikes are called in resulting in most of the remaining guerrillas being destroyed. We are still developing the air rules but 1 pass with ordnance and 1 for machine guns is what we are going with for now. At a later date I will list it by individual ordnance load to provide more flexibility for a strike.

end game



The End. After having the 2nd fire team wiped out the Rhodesians are unable to continue the advance. and while the guerrilla force is almost totally destroyed the point lost of a helicopter and a fire team prove too great resulting in a ZAPU victory.

Great job Chris on waiting for the right moment to strike. And the single guerrilla that wrecked all the havoc escaped off the board!